Technicrinage in The Last of US PC
Hi all! On the Orthodox platform, finally, the long-awaited “The Last of US” came out. The graphics in the remaster was not tightly pulled, lighting, shadows, detail. Actually, the details of one of the objects attracted my attention.
Running past the bus lying on his side, on its bottom, I noticed something similar to the handout, from which cardan shafts stuck out in different directions. Hmm, is it really a full -wheel drive school bus, but having looked closely, I realized that there was still more interesting.
The bottom of the bus looks like it was drawing a neural network.
Just look at these bent shafts going where it got, but at the same time, stuck not anyhow, but connected by the crosses, and Krestinov painted as many as three varieties.
Already presented how all these bent sticks are spinning?
On the rear bridge, there is something reminiscent of a stabilizer that should not be there, but at the same time the “neural network” could not draw a gearbox normally.
Even if you do not think about how it should work, it looks like a designer (or neural network) was the task of simply drawing as many objects as possible.
I have no curling iron, but judging by the video from YouTube, in the original game of 2013, the bottom of the bus looks quite decent. One cardan shaft coming from a motor compartment to the rear bridge, with a normally drawn gearbox and a normal pipe of the exhaust system.
I think this is the case when more does not mean better. The bottom of a new, detailed bus looks overloaded. Most of the drawn objects are a useless waste of landfills.
The Last of Us
The Last of Us: Part I
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An interesting observation, by the way!
Apparently, you did not correctly take my message. This is not a lamentation that the grass used to be greener, but simply an interesting observation, although, for those who do not distinguish the cardan from the finger, maybe not interesting. I understand that getting to the bottom of the bus, this is a special skill, but judging by “+”, it was interesting not only to me)
If a fantastic game with a spaceship is in a realistic setting, then curved sticks sticking out everywhere, instead of reasonable engineering structures, would have drawn my attention. Imagine, instead of a jet engine nozzle, it will stick out, a rotating curve stick.
A great example with dreams, I completely agree. This is not a claim to the game, rather a small pebble in the gardener’s garden (or neural network). If this was painted by a person, nothing prevented to spend 30 seconds to google the real photo of the bottom and draw it more realistic, while spending less effort.
Somewhere Ikays GTA Trilogy Definition https://moneyslotsonline.co.uk/ Edition. )
And I think why my pitch gives out so few FPS … And here it is that it is that it is!
Good attempt, Neil Dracman, but no
I do not distinguish a finger from the cardan. The next time, circled red.
This is a cardan, yes? .
What is the relationship of non-zobi-apocalypse (infected not zombies) has a conventional bus device? The game depicts our world, it contains 99% of the Assets, so to speak, the usual one – ours – the world. TLOU did not claim realism, it was and is a realistic.
The ability to notice such absurdity on the move, this is a kind of curse for a player. Such things are knocked out of a game immersion at the expense of once – the author is an unambiguous respect for the fact that he was able to notice it. However, even the fact that 99% of the players will run past this bottom without paying any attention to it does not mean that designers can create complete game in the games like this.
What the player simply sees, but does not have time to realize at the moment, is quite capable of IMHO, at a subconscious level to spoil the overall impression of the game. Even if later he cannot clearly formulate that he did not like it.
Here are only every work, not only games, establishes this very degree of reliability and its internal rules. The authors are aware of or not.
In this case, the main element of the difference from reality is the same zombies based on mushrooms. And the player is ready to accept these differences from reality. Moreover, even in this acceptance there is a framework. For example, if TLOU zombies begin to transform right before our eyes in the style of the same rubber, this will quickly raise the howl of discontent from the player.
But as for the surrounding world, the game immediately puts the framework that this is our ordinary world, simply destroyed in connection with the zombie epidemic. And if the game begins to violate these boundaries already, and people begin to notice this, then it automatically beats by immersion. And an internationally, which was viewed in the article, just a violation by the work of its own boundaries of reliability. See the bottom of this bus in some steam/diesel pan, we would not even pay attention to this. After all, an internationly from mechanisms and pipes is part of the conventions of the setting, in which events occur. But here is a realistic (with the exception of zombies of course) setting, and a realistic bus, at the bottom of which is an absolutely unrealistic mess.
Raised a very interesting topic!
They wanted to improve, but it turned out as always
Of these small jambs, an opinion about the game is built. Yes, and technical performance is not on top. Is it a joke, the original game with PS3 is better played on the RPCS3 emulator than the version for PC. But it should be exactly the opposite.
That is, the game is unrealistic only because the authors suggested the possibility of such a mutation? You are a biologist and can authoritatively guarantee that no mushroom or plant can mutate so much?? I am interested in purely out of curiosity.
But, if you leave the Cordyceps alone, everything else in the game is realistic-the surrounding world is completely ordinary, it is even somehow strange to argue about it.
Kudos for observation. I suffer so. This blog inspired me to write something similar by Horizon FW.
This is not a blunder in design, it is intentional, and in a certain sense perverted, a change in the finished asset with an incomprehensible to me (and author of the article).
And confidence is achieved by the image of the medium, internally consistent, not violating its own laws of the device and functioning.
I talked about the same.
I don’t argue here either.
Only if the game does not indirectly or directly tells us that the laws differ from reality, then “by defending” we believe that the laws correspond to reality.
And here we are returning to the original topic of the dispute. We have never told us TLOU remaster that cars work in that world not as in ours, but rather, even the other way around. And the fact that the bottom of one of the inverted buses looks so absurd is wrong, and people have the full moral rights to be indignant at such hack and poke in it with a finger.

